Case Study: Microsoft Silverlight Showcase

Recently IdentityMine partnered with Microsoft to create a Silverlight-based web portal to showcase numerous compelling Silverlight experiences that have been developed for the Web.  The case studies showcase many immersive, interactive experiences, such as those created for the NBC Olympics Beijing 2008, the MGM Stargate Fan Portal, and Hard Rock International.  These and many other examples of great Silverlight solutions can be accessed via the Silverlight Homepage here:

http://www.microsoft.com/silverlight/

My team at IdentityMine was responsible for coming up with initial concepts (which started out as rough white board sketches and mood/concept boards) for the entry point of the experience and for navigating the content.  The client wanted us to leverage all the bells and whistles of Expression Studio 3 to create a dynamic and immersive interface.  To do this, we started by toying around with several different 3-dimensional visual metaphors that we thought would work well both for navigating content and in telling the story about how “Silverlight is lighting up the web”.  Some of these early ideas included constellations in a star field, a disco ball throwing light onto a surface, and a crowd of fans holding placards.  Ultimately the final UI design was mostly inspired by the disco ball metaphor, however I don’t think one would necessarily see the connection between the two!

I also want to mention that once again our crack developer/integrator team did a superb job of translating our vision into a working interface that functions extremely well within the browser.  I really am lucky to work with such talented folks.

Below are a series of snapshots that capture our design process from initial brainstorm to final design.  But first, here’s the official Microsoft-approved press release, which I think is quite nice:

“The Silverlight team at Microsoft worked closely with IdentityMine and Zaaz to develop the new showcase that serves as a display into the various Silverlight experiences available on the Web today.

“IdentityMine’s knowledge of Silverlight gave Microsoft full confidence it could maintain the fidelity of Microsoft’s vision for the Silverlight Showcase,” said Brad Becker, director of rich client platforms and tools in the Developer Division at Microsoft Corp. “IdentityMine is a great example of how companies can make the most of Silverlight 3 and the Expression Studio 3 to deliver design and engineering excellence.

“The first step in understanding a new technology is to experience it via existing applications and the new showcase allows companies to view a wide range of implementations built on the Silverlight platform.”

And now, those screen captures:

Initial white board sketches.

Initial white board sketches.

Close up of white board sketch showing "star field" idea.

Close up of white board sketch showing "star field" idea.

"Star field" mock up/mood board.

"Star field" mock up/mood board.

"Disco ball" mock up/mood board.

"Disco ball" mock up/mood board.

"Fans with placards" mock up/mood board.

"Fans with placards" mock up/mood board.

The final user interface.

The final user interface.

Case Study: 911 Dispatcher Interface Demo

One of the first projects I worked on here at IdentityMine was a functional demo we put together for Intergraph, a company that specializes in 911 call center dispatcher software.   In cooperation with Microsoft we wanted to show them how Windows 7 and a touch-enabled interface could be leveraged to enhance their current software to make the dispatchers’ jobs easier and more efficient.  Enterprise installations are an important part of any operating system update and therefore Microsoft was willing to assist with various resources during the project.

A mockup showing the dispatchers’ workspace, with a traditional flat screen monitor, along with an angled touch-enabled map interface.

A mockup showing the dispatchers’ workspace, with a traditional flat screen monitor, along with an angled touch-enabled map interface.

Dispatchers take emergency calls and have to be able to document information from their callers as well as access additional information from their data servers extremely quickly and accurately. It’s no joke—these people save lives, and their software needs to work seamlessly and be highly intuitive so as to minimize errors and mistakes.

Our task was straightforward, but by no means an easy one: integrate a touch interface into the current system and work-flow in such a manner that it would enhance the dispatchers’ user experience and improve their overall work performance. Our touch-enabled solution had to be user-centric, have a sophisticated interface design that could accommodate large amounts of data, and yeah by the way, it also had to actually work for the client’s demo.

Distilling the information we gathered from numerous user interviews and stakeholders, and then conducting many internal brainstorm meetings, we ultimately decided on a solution direction that incorporated the use of two monitors working in conjunction with one another. One monitor would be a standard flat screen panel that would house the data entry interface, and the other would be a touch-enabled flat panel that would serve as an interactive map interface. Both interfaces were connected and running off one Windows 7 box, and had to be able to “communicate” with each other. That is, actions carried out on the touch screen map instigated pieces of workflow on the data-entry screen, and vice versa. It couldn’t be two interfaces cobbled together, but rather had to be one seamless, natural experience.

Essentially our goal was to improve the overall workspace by centering the user’s focus, ensuring an ergonomic interaction in regards to a person’s typical range of motion, and to “extend the keyboard” with a touch-enabled surface. We learned in our interviews that the keyboard is a vital tool for dispatchers and that it wouldn’t be something they’d want to give up. So rather than replacing the keyboard with a fully touch-enabled solution, we compromised and settled on the idea of extending the keyboard through touch instead.

The touch screen itself houses the map of the area the dispatcher is responsible for, and allows them to customize their view, locate calls, and track police and aid units. Through the touch interface we were able to simplify many parts of the dispatchers’ traditional workflow. For example, to assign an available police unit to a new event, the dispatcher simply taps and drags the police icon on the map to the event icon associated with the call and voila, the unit is assigned.

Touch-enabled map screen showing how a dispatcher can access a slide-out menu to turn various layers on and off.

Touch-enabled map screen showing how a dispatcher can access a slide-out menu to turn various layers on and off.

Map showing a call and units having been assigned (and now en route).

Map showing a call and units having been assigned (and now en route).

Ultimately we delivered a fully functional demo that the client shared at a conference in Washington D.C. in June of this year. The demo was very well received and generated a lot of excitement and interest in touch-enabled interfaces. Certainly touch-enabled interfaces will continue to replace traditional solutions as the technology advances over time. The next several years are going to be very exciting, and I think all of us at IdentityMine feel pretty lucky to be working in such a cool industry.

Nate and Jamey give the demo a whirl before shipping the solution to the client.

Nate and Jamey give the demo a whirl before shipping the solution to the client.

You can find out more about integraph at www.intergraph.com and on the website for their most recent conference in Washington DC at www.intergraph2009.com.

Healthcare Product Selector: Design Case Study

Surface ImageRecently IdentityMine was invited to participate in the announcement and release of Service Pack 1 for Microsoft Surface by developing a retail wellness experience that highlighted the new features available in SP1.  Because of a very short 3-week development cycle (necessary to meet the deadline so that our demo could be showcased at the announcement event), we had to do short, quick iterations to get the design nailed down within a week, in time to hand off assets to our integration and development team to get it built in time for the demo.

The Surface application we built serves as an interactive healthcare product browser, allowing customers to get detailed information on devices like blood glucose and heart rate monitors, try out the devices if they so choose (displaying the results from the device on the Surface unit via Bluetooth!), and then save their results to their HealthVault card with the simple swipe of a finger.  Cool stuff!

From a design standpoint there were several challenges in addition to the tight time frame.  The design needed to have a healthy, friendly, accessible feel, yet also convey the clean, almost sterile feel associated with the healthcare industry and healthcare devices.  At the same time, the experience needed to be efficient and push the boundaries of Surface technology.  And finally, we also had to take into account and include in our user interactions the new features of SP1, namely the new library and menu controls.

Below are some screens showing the design process from whiteboard brainstorming to the final product.  More information on the Healthcare Product Selector can be found on the IdentityMine website.

Early whiteboard sketch showing how heart rate results can be saved to a Healthvault card.

Early whiteboard sketch showing how heart rate results can be saved to a Healthvault card.

An early design—boy that sky sure is… blue!

An early design—boy that sky sure is… blue!

Final design shot showing the element menu feature.  Note how we incorporated the z-axis in our UI by pushing cards back in space to bring focus to the menu when activated.

Final design shot showing the element menu feature. Note how we incorporated the z-axis in our UI by pushing cards back in space to bring focus to the menu when activated.

Final design shot indicating how a user easily saves device results to their account with a simple swipe of the finger.

Final design shot indicating how a user easily saves device results to their account with a simple swipe of the finger.

Metaphors, Hierarchies and Cues, Pt. 1

What’s a metaphor?  And how much better is it than a meta-three?

Hyuk, hyuk.  I know, old joke.  (Thanks Jonah!).  Seriously now, what is a metaphor?  And how does it play a role in visual design and user interaction?

A metaphor is a comparison of one thing to a seemingly unrelated other thing, generally implying that they are indeed alike in some way, shape or form.  Metaphors are usually employed to help make a point, but also are often utilized to better illustrate that which might be unclear or to relate complex subject matter in a way that is approachable and more easily understood.  Additionally, metaphors can be used to flower a diatribe, add flourishes to the contents of a story, or make an argument that much more compelling to ones audience.  But what does this mean for visual interaction design?

First off, in design a visual metaphor makes things more interesting.  And for us, this is a good thing.  Because let’s face it, digital interfaces aren’t exactly clay waiting to be molded by our hands, or a blank canvas begging for the paintbrush.  No, rather, our interfaces are made up of pixels, pixels on a flat screen of a certain size and aspect ratio, pixels that are either on or off, and that silently await our input so that they may, in turn, respond.  But the pixels are our slaves.  And it’s up to us to make them tell a story.

It’s the story that is vital in capturing your audience.  The compelling interface will make the user think (in the good, want-to-make-sense-of-this way, not the bad, what-the-hell-is-this-crap way).  Most of us like solving puzzles and riddles, even on a sub-conscious level.  I would wager that this has to do with the human intuition to constantly attempt to make order from chaos.  But that’s the subject of another blog post.

A good interface employs a good story.  This visual story can range from subtle metaphorical interactions (a very simple example would be a button on a website–not really a button at all, but merely a digital representation of a physical object we are familiar with) to all-out, full-blown extended metaphors.  An over-the-top example of an extended metaphor used in a digital interface can be found in the infamous 1995 Microsoft Bob.  The goal of the software was to provide for the home user a familiar alternative to the usual technical interface seen in desktop computing at the time, quite an ambitious undertaking, given the hardware and software limitations back then (this was 1995, after all).  It was slow and clunky, and honestly, perhaps a bit too patronizing.  Needless to say, Bob was a flop.

Microsoft Bob

Microsoft Bob

So Bob was a failure, sure, but does that mean that extended metaphors should never be used in web or other digital interfaces?  Of course not.  There are countless examples of great interfaces that successfully employ solid visual metaphors, metaphors that tell us a good visual story (without going over the top) and that bring us in, but also provide us with an intuitive means of navigation that is at once familiar and enticing.  Two great examples can be found at SectionSeven and Urban Silo.  Both design portfolio sites are perfect examples of the use of visual metaphor, and each strike a good balance between story and functionality.

Section Seven uses a simple book metaphor.  Once the site has been loaded, the viewer is presented with what appears to be the cover of a book.  Indeed, the title centered on the cover image reads “SectionSeven Cabinet of Selected Works.”  There are a few things at play here already.  The playful wording makes us think we might be browsing an old literary magazine rather than a web-based design portfolio.  The cover-of-a-book image makes us want to open the book, as we are wont to do when encountering covers of books.  Clicking on the cover causes an animation of pages to fan out from beneath, revealing themselves in a neat row to be the numbered chapters of the book, each with a table of contents listed beneath their associated title.  Clicking on a title page spawns yet another animation, this time of pages folding out in sequence, each revealing a rich screen capture image detailing the particular work that is being showcased.  The overall interaction is rich, yet simple.  We are all familiar with books, so it only takes just a few clicks before we get it.  In fact, I’d wager that for most visitors to the site the book metaphor is quickly forgotten for the content that it showcases.  In my opinion, this makes the site all that more successful.  It employs a powerful and familiar visual metaphor to help tell its story, but it doesn’t do it at the expense of the content that it is presenting.  Double bonus.

SectionSeven website

SectionSeven website

Urban Silo (a site developed by the folks at SectionSeven) utilizes metaphor a little bit differently.  In fact, one could make the argument that overall the site is actually an example of a mixed metaphor.  I’ll leave that up to those who like to argue semantics.  Whatever the case, the site is successful in its design for a number of reasons.  Upon coming to the site the visitor is greeted with a brief rising-sun animation and the sound of a crowing rooster.  This is quickly followed by a file-loading sequence, represented visually as wheat stalks growing upward in order as the files load.  All of this does a couple things.  One, it somewhat disguises the fact that we are having to wait for files to load before we actually see anything.  That is, we’re not waiting for files to load, we’re watching the sun come up and listening to the rooster greet the new day.  We’re watching wheat grow, ok?  Oh, and the site is called Urban Silo.  Get it?  Silo, as in the thing that holds all the goodies on a farm, but with an urban twist!

Urban Silo loading animation

Urban Silo loading animation

Ok, so the whole farm metaphor should be pretty clear.  However, I have to stress that they’ve done a great job of keeping it subtle.  Visit the site and you will see for yourself it’s not cheesy at all.  The name of the company/site is really quite clever (it sticks out in a sea of design agencies, don’t you think?) and in light of that accomplishment I think that carrying the theme out just a bit further with a visual (and audio) metaphor is appropriate.  However, I’m happy to report that the whole farm thing, for the most part, stays pretty dialed back from there on.

Once entering the site proper, the visitor is presented with a handful of cards, each representing a section of content, suspended from strings, hanging down and casting shadows on a surface beneath.  They are hung in a circle, going back in space on the z-axis, but the user can easily rotate the ones in the back to the foreground by using a horizontal scrubber located toward the bottom of the page (the sun icon from the opening sequence).  So here again we have a few things going on.  They’ve added another metaphor, that of physical cards representing content, not unlike tags that you find hanging off clothing when you go shopping.  Additionally they’ve added the metaphor of three-dimensional of space in which to move to browse content.  The dual-device of cards and three-dimensional space continues throughout the site as the user drills down to explore content.  This works great because these tags are familiar to us as sources of information, and, well, we operate in three dimensions all the time every day!

I should mention that the original farm metaphor isn’t completely abandoned once you get into the site.  For instance, the print work of the company lies within the hanging card entitled “Print Silage,” which features quite prominently as its icon an ear of corn.  Other icons are based on wheat and eggs, and another section title is “Web Fodder.”  Examples of a few sub-headers:  “Organically Grown”, “100% Natural” and “Bio-Degradable.”  They definitely stick with the farm metaphor, but do so in a subtle fashion with mild visual cues and clever copy writing.  Because of this, the site succeeds where others fail.  We all understand the farm story, and initially it’s sort of this cute thing that we take note of as we come to the site, but again, once we begin to explore the actual content, the metaphor takes a back seat, as it should, and doesn’t overwhelm what the site is really trying to do, in this case present a portfolio of work.

Urban Silo website

Urban Silo website

To wrap this up, I’ll just say that metaphor is a powerful tool in interface design, but that one must strike an appropriate balance between it and the actual purpose of the UI that is being developed.  Telling a story is a powerful way to entice users into your experience and keep them there, and using a good visual metaphor is a great means of accomplishing this.  We are very visual creatures, and a recognizable visual story that we can relate to (a book or a farm, for instance) will be more successful at bringing us in and keeping us interested.  However, there is a fine line between a good, solid metaphor, and a big, cheesy bomb.  Just ask Bob.

Book Report: Neuro Web Design

Neuro Web Design

Neuro Web Design

I finally finished reading Neuro Web Design: What Makes Them Click? by Susan M. Weinschenk, Ph.D.  This was a book I swore would take me two days to read, but it ended up taking me two weeks.  It was a very quick read and 100% accessible.  I just don’t have much time to read these days.  I’ll have to work on that.

At any rate, this particular book was “assigned” to me by my boss Jonah Sterling.  He’d read it and found it quite insightful, and thought I would find it equally interesting.  So what’s my take on it?  Well, I thought overall it was pretty good, if a little misleading in its title.  To me it was much less about web design and much more about psychology.  I would have called it something like Things About Human Psychology That You Maybe Weren’t Aware Of and How Companies Selling Things on the Internet are Using This Knowledge.  But that’s a little long for a book title, I suppose.

Judging this book from its cover, I was expecting a book about design, which to me, as a visual designer, is about, well, designing visually.  This misunderstanding on my part is probably simply due to a matter of semantics in regards to the term web design.  Clearly this can mean a lot of different things to a lot of different folks.  For the author of this book, web design is something more like web strategy, especially the kind of strategy that is good for people trying to sell or promote their businesses online.  Don’t get me wrong—this is interesting stuff.  It’s just not what I’d expected.

So, all that aside, how was the book?  I’d give it a B+.  It was very quick and easy to read, and written in layman’s terms so that a non-psychologist like myself could easily grasp the concepts the author put forward.  However, the content felt a little basic in nature, and at times I wanted something deeper and with more complexity.  I will say that to her credit she cited and described countless human experiments to back up her claims, which I found fascinating.  In fact, the most interesting parts of the book for me were the summations of the psychological studies where she explained the results of the various tests she was citing.  Great stuff!

I’d recommend this book for web strategists looking to improve sales, membership, and community on their website properties.  But I would not necessarily classify it as a “must-read” for a purely visual designer.  Like I told my fellow co-worker Devin earlier today, this book will help you with interpersonal relationships much more than it will help with designing or building a website.

Here are a few highlights of things I took away from the book:

Three Brains
Apparently we have three brains: an old brain, a mid brain and the new brain.  We’ve had the old brain and mid brain for a long time, but the new brain is a relative newcomer on the evolutionary stage.  The old brain is in charge of survival, and keeps tabs on automatic systems like breathing and digestion.  The mid brain processes emotions (this part of the brain is responsible for things like impulse purchases).  The new brain handles everything else—language processing, sensory perception, thinking thoughts, planning, etc.

We have three brains: the old brain, the mid brain and the new brain.

We have three brains: the old brain, the mid brain and the new brain.

All three brains are connected of course (one of the things that differentiates humans from lower animals), and together process an average of 11 million sensory inputs every second.  That seems pretty overwhelming, but of those 11 million, we are only processing about 40 of them consciously.  The unconscious part of our brain, the old brain, handles the rest, behind the scenes.

It turns out most of our decisions are made unconsciously based on emotion (in the mid brain), rather than on conscious, logic-based thought.  We think we are making conscious, logical choices in our lives, because we are quick to create justifications for our purely emotional responses (we do this with the new brain—it’s called confabulation), but in fact it’s just not true.  Triggering an emotional response in someone is likely to yield more positive results than appealing to their logic.

Reciprocity and Concession
Reciprocity is based on the idea of “if you scratch my back, I’ll scratch yours.”  Actually, the apt description would be something more like “if I scratch your back, you will be more likely to feel obligated to return the favor.”  And yep, you guessed it, this is an unconscious reaction.  If someone does something nice for you, you unconsciously feel indebted to him or her.  This is an old/mid brain reaction that dates way back and that probably evolved in response to individuals finding ways to survive and operate within a social construct.

Even our distant ancestors have mastered the art of reciprocity.

Even our distant ancestors have mastered the art of reciprocity.

Concession is another survival tactic (sometimes referred to as “rejection then retreat”) that we use to get what we want.   Here’s an example:  A teenager wants her mother to buy her a $100 pair of jeans.  She knows the answer is likely to be no if she asks for $100 outright.  Instead, she asks her mother for a $250 pair of jeans.  Of course the answer is no (and if this were my mother, it would have been “Oh HELL no, are you crazy??  What, do you think we’re made of money??  Get a JOB!”).  But after her mother rejects the $250 pair of jeans, the daughter can look disappointed and offer up a cheaper alternative (for the jeans she wanted all along):  “Ok, I guess $250 is a lot for a pair of jeans… What about these?  They are only $100.”  By conceding to her mother over the expensive jeans, she was really giving her a gift, and therefore creating a sense of indebtedness in her mother’s unconscious mind.  Because of this she is much more likely to get the $100 pair of jeans than if she’d just asked for them from the start.

Snails participating in procreation, an act, if not enjoyable, at the very least, necessary to the survival of their species.

Snails participating in procreation, an act, if not enjoyable, then at the very least necessary to the survival of their species.

Danger, Sex and Food
Your old brain cares about one thing and one thing only:  You.  In the early days of the evolutionary timeline the old brain was specifically concerned with really only three things:  making sure you didn’t get killed, finding food for you to eat, and securing sexual liaisons for you to propagate the species.  And as much as Puritan America likes to fight this idea, the truth of the matter is that these basic old brain concerns still govern much of our behavior today.

If you’ve spent any time in advertising or marketing (as I have, unfortunately), or if you are more aware than most about how you are being marketed to with commercials and ads, then you are probably hyper-aware that sex sells, plain and simple.  Simple example: you are more likely to buy a certain brand of soda if you see images of people you find attractive enjoying that soda.  Sex and sexiness get our attention like none other.  Similarly, danger and food also have this unconscious effect on us.  It all goes back to our old brain wanting to protect us, provide sustenance for us, and find us suitable mates.

Telling Stories with Pictures
Pictures have been around as long as we’ve had functioning eyeballs.  That is, the world around us and everything in it, as viewed by us, is made up of a series of snapshots constantly being processed by our brains (mostly by the old brain).  We’re built to comprehend the world around us really well via visual imagery.  We’ve been doing it for hundreds of thousands of years.  Contrast that with the written word, which has only been around for a couple thousand years at most.  So it’s a no-brainer (har har) that we pick up and remember ideas and concepts much better when they’re given to us with pictures.  When you hear someone say “Well, I’m more of a visual person,” you can now respond “Duh!  We all are!!”

Watching Liz and Burton kiss on screen is a lot more powerful to us than reading "And then he kissed her" in a book.

Watching Liz and Burton kiss on screen is a lot more powerful to us than reading "And then he kissed her" in a book.

Of Nerds and Nerdiness

As I mentioned in my previous (and very first) post, I’ve been doing this for about 15 years now.  Doing what, you ask?  Well, I guess you could say I work in the tech industry.  Specifically, I started out as a web designer all those years ago, back when only nerds and college students were using this thing called the Web.   To me “web designer” is a catch-all title that can mean a number of things, and at the same time, nothing at all.  Since the birth and explosive growth of the Internet much has changed, of course, and my career path has subsequently taken an interesting turn or two, to say the least.  At various times I’ve run my own small boutique firm, freelanced out of my basement, worked for large ad agencies, and been employed in-house with software companies.  I’ve participated in the creation of websites and web-based applications for numerous Fortune-500 companies.  I’ve been at the forefront of emerging technologies, and I’ve been among the first to implement these new technologies in real solutions for real clients.  I’ve worked hard.  I’ve had fun.  I’ve created off-color animated parodies of sitting presidents just because I could.  And I’ve also designed and produced countless standard boring run-of-the-mill banner ads, which are the dregs of interactive work, if you ask me.  But hey, it puts food on the table.  It’s good to eat, you know?

And trust me, I’ve seen some pretty lean times.  I remember during my freelance period there were many summer months, post-dot com bubble bust, where there was no work to be had, anywhere.  I worried like hell about paying my rent, each month dreading as the first of the new month approached, fretting over the bills stacking ever higher on my desk next to my dusty, unused mouse pad.  More often than not I’d ditch the home office on the hottest of days and head to Lake Washington for a swim and some sun.  If I was going to worry about making ends meet, I might as well do it at the lake, right?  Somehow though, I’d always get some work just in the nick of time.  Something new would come in right as I was about to run out of savings, and rent would be paid, and the fridge would be stocked, for a few months more at least.

Over these 15 years I’ve met, worked with and worked for many people, and many different kinds of people.  Some talented, some not so much, some well-meaning, others… well, let’s just say there are some not-so-nice people out there.  But I suppose that’s true no matter what you do.  Something I find amusing is my friend’s and family’s perception of me and what I do.  They think I’m a big nerd.  The minute I talk about the web, or web design, they roll their eyes, or their eyes glaze over with disinterest, or if it’s my father, his eyes close and the snoring ensues.  What’s funny is that I don’t consider myself a nerd at all.  It’s not that I mind being thought of as nerdy.  It’s actually quite a compliment, if you ask me.  I think years ago I actually aspired to be a nerd, but I never quite hacked it (pun intended).  I admire nerds.  I can’t do what they do, but part of me wishes I could.  I enjoy my Apple iPhone, but I wouldn’t know how to begin to build an app for it.  I used to be able to build killer Flash applications, but got completely lost and left behind with the release of ActionScript 3.  I helped build (and code!) one of the first eCommerce websites for Microsoft back in 1997, but if you asked me to do something similar today, my eyes would probably glaze over.  It’s a difficult task to keep up with and keep on top of the technologies as they come out and change and morph and evolve.  The people that can do this, the nerds and geeks, if you will, are wicked talented, in my book.

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Jamey as a young wanna-be nerd

Having worked with so many different people at so many different places, I would postulate that there are two kinds of people in this industry: those who have a passion for it, and those who know how to make money by leveraging this passion and talent.  Ten years ago I would have deified the former and eschewed the latter, but alas, my days of unbridled idealism, along with my youth, have passed.  No, I now see that both types are necessary if any business is to be successful and prosper.  The trick is to strike the proper balance between the two.  If you have a lot of talented and passionate peeps, but no one to guide the ship and build the relationships that bring in the work, you’ll get nowhere fast.  On the other hand, if there are too many leaders at the top taking too many pieces of the pie, you’ll end up with disgruntled talent taking their passion elsewhere in search of greener pastures.

And of course, always make sure you’ve got a healthy stable of nerds on staff.  :)

Hello world!

Wow.  It really was surprisingly easy to set up WordPress on my own site.  I even logged in to my website control panel and created a new MySQL database all by myself.  Not really sure what that means exactly, but according to the WordPress documentation, this database is necessary and vital to me having this here blog.

So what is this blog all about?  Well you see, I just have so much free time on my hands lately… Ok, so that’s not really true at all.  In fact, I’ve been swamped with settling into a new job (after having been laid off this winter), and finishing up the remodel on my house, and other such things, so really the last thing I should be doing is starting a blog.  So why do it?  Well honestly this blog is going to mostly have to do with all things related to my new job at Identity Mine.  So most entries will probably be about really exciting things like user experience, user interface design, graphic design, the design process, multi-touch, touch-enabled interfaces, Microsoft Surface, Windows 7, HP TouchSmart, WPF, Blend, Expression and other similar topics.  (Did I get all the necessary keywords in there?  Search engines do your thing!).  To be even more honest, one of my goals for the year is to start and maintain a work-related blog.  And I figure I’ve been doing this for nearly 15 years anyway, so maybe I have a few things worth sharing.

So bookmark it and check back, I hope to have some good juicy content up here shortly.  I figure one entry per week is a good start.  Anything more than that is gravy on the potatoes.  What?